Terms
- Cluster
A cluster is a group of servers used to connect to the Riot Games API. Valid clusters are: americas, asia, esports, europe. You should use the cluster closest to you.
You can use any cluster to get valid data, although it may be faster to use the one closest to you.
- gameName
The gameName is the username of the account, displayed to the left of the
#in their Riot Id.- locale
The locale is the language that the data will be returned in. Valid locales are: ar-AE, de-DE, en-GB, en-US, es-ES, es-MX, fr-FR, id-ID, it-IT, ja-JP, ko-KR, pl-PL, pt-BR, ru-RU, th-TH, tr-TR, vi-VN, zh-CN, zh-TW
- PUUID
A PUUID stands for Player Universally Unique Identifier — simply put, it’s a player’s ID.
Each account has a unique PUUID. The PUUID used by the Official Riot API is an encrypted form of the actual user’s ID. More information can be found in the Riot Games article here.
- Queue
A queue is the type of match being played. Valid queues are: competitive, unrated, spikerush, tournamentmode, deathmatch, onefa, ggteam, hurm.
For console queues, see platformType.
- Region
A region is a group of servers used to connect to the Riot Games API. Valid regions are: ap, br, esports, eu, kr, latam, na. You should always use the region associated with the account, even if you or your server is in a different region.
If you use a region not associated with the account you will get a 404: “Data not found - resource not found” error.
- Riot Id
The Riot Id is the username (gameName) and tag (tagLine) of the account, displayed as
gameName#tagLine.- tagLine
The tagLine is the tag of the account, displayed to the right of the
#in their Riot Id.- platformType
The platformType is the console platform of the player. Valid platform types are: playstation, xbox. These are only used for the console endpoints.
Valid console queues are: console_unrated, console_swiftplay, console_hurm, console_competitive, console_deathmatch.
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